There are several meters you have to manage such as hunger, thirst, sleep, and Joy but for the most part, they don't affect anything much. We Happy Few's survival aspects feel half-baked, too, probably because the developers scaled up and down their importance multiple times. The stealth is even worse mostly because the AI is extremely dumb and can be rather glitchy by getting stuck in places that you need to cross. The combat is rather dull as it's played through a very simple first-person melee setup where you're armed with a weapon like a shovel or pipe and sort of just dance around enemies and attack and block as necessary. They either consist of fetch quests, beating up baddies, or stealthily avoiding detection. One of the biggest issues with We Happy Few is that the missions are simply unexciting. The entire plot is rather interesting and a decent reward for plodding through We Happy Few's far less engaging aspects. The plot continues with Arthur's story then later acts allow you to play as other characters to help fill in pieces of the narrative and history of Wellington Wells. This sends him off the rails and after other citizens of Wellington Wells find out he's no longer taking Joy, he is removed from the city and cast to the wastelands outside of town. In the story's first act, you play as Arthur who comes across a specific news article that jolts his Joy-addled brain into action as it reminds him of a tragedy that happened with his brother Percy many years ago. Citizens drug themselves several times a day by ingesting Joy pills that blank their short term memory and give them a sense of euphoria. That being said, its one shining feature is its narrative that takes place in the always happy town of Wellington Wells in an alternate version of the 1960s where Germany won World War II and controls most of Europe. While it's quite an ambitious project, it mostly just falls flat on its face. Knowing We Happy Few's history helps me understand how it came to be the amalgamation of mechanics and genres that it currently is: first-person melee combat, exploration, survival and crafting, stealth, and a dash of horror thrown in. To Compulsion's credit, they took a lot of player feedback in redesigning the game but the deflated hype compounded with delays resulted in a far less celebrated release than they expected after their initial reveal. Once We Happy Few released via early access, players got their first taste of the gameplay and many were turned off by the overall structure and as a result, most of its hype died down. Developer Compulsion Games revealed at the time that they were planning to make its campaign in a roguelike style but I think that message didn't connect with most gamers who were expecting a narrative-heavy action-filled adventure in the vein of BioShock. Upon announcement, it garnered a significant amount of attention for its narrative and setting. The history of We Happy Few is rather interesting. │ Just like with PlayStation 5, Video Chums utilizes an SSD on our server to deliver lightning-fast page load times. However, does it have what it takes to make this reviewer happy? We Happy Few is also available for Xbox Series X and Xbox OneĪfter a long and turbulent development period and an early access release, We Happy Few is finally available in its (mostly) finished form. Reviewed by Tyler Hall playing a PS4 on September 7, 2018
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